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[飞飞架设]怪物掉落相关设置——来源于网络
propMover.txt
propMover.txt.txt propMoverEx.inc 在服务器上找出以上三个文件! 先来打开 propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头 IDS_PROPMOVER_TXT_000786 优秀的奇昆工头 接下来打开表 propMover.txt 查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找 MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787 在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7 现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码 MI_DU_DKKEAKOON7 { Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量! DropGold(1500, 1852); DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!! DropKind(IK3_SWD, 6, 6); 只要就说说这两个要吧,掉落率就是掉落的机会率!! DropKind(IK3_AXE, 6, 6); DropKind(IK3_CHEERSTICK, 6, 6); DropKind(IK3_KNUCKLEHAMMER, 6, 6); DropKind(IK3_WAND, 6, 6); DropKind(IK3_STAFF, 6, 6); DropKind(IK3_HELMET, 6, 6); DropKind(IK3_SUIT, 6, 6); DropKind(IK3_GAUNTLET, 6, 6); DropKind(IK3_BOOTS, 6, 6); DropKind(IK3_SHIELD, 6, 6); DropKind(IK3_BOW, 6, 6); DropKind(IK3_YOYO, 6, 6); DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25% DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5% DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); m_nAttackFirstRange = 10; AI { #Scan { scan range 5 quest 70 } #battle { evade 1 } #move { } } |
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沙发#
发布于:2011-08-05 16:10
改完所有的就类似了
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板凳#
发布于:2011-10-13 21:46
饿 有点问题啊....
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地板#
发布于:2011-10-25 23:00
好抽象啊
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