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[飞飞架设]如何通过RGN文件编辑小怪——来源于网络
地图编辑器据说可以编辑,但是我不会用 。
we will use the Mutant Fefern from the Mas Dungeon Mob to make this easy to understand. 我们将利用马斯地下城怪物突变体Fefern为例使这个容易理解。 below you will see the .rgn monster code dont be scared its easy to read once you know what you are looking at. 下面你会看到RGN怪物代码,不要害怕,一旦你知道你正在寻找,它很容易看懂,。 Code:代码: respawn7 5 654 901.279419 80.000000 965.370300 10 60 0 900 964 907 971 1 30 1 24 1 1 2 0.000000 -1 0 0 respawn7 5 654 901.2794 19 80.000000 965.370300 10 60 0 900 964 907 971 1 30 1 24 1 1 2 -1 0 0 0.000000 Leave these exactly how they are here. 离开这些他们是如何在这里。 Monster code 怪物代码 XYZ coordinates, AKA mob spawn point. XYZ坐标,AKA怪物出生点。 number of mob spawned 怪物产生数量 Respawn rate 重生率(看样是60秒刷新一次) Mob agro rate 0 for normal 1 for agro 怪物agro 正常为0,agro为1 (应该是红名怪吧,个人猜测) Mob spread AKA where the mob wanders when spawned. (应该是怪物的移动范围) im not sure what this is yet (作者也不知道这是什么 ) Now this is to show how to change the spawn rate of mobs and such not to add new mobs. 现在,这是展示如何改变怪物刷新率和同时不增加新的怪物。 though once i get the rest of the rgn code broke down, it can be used for that as well. 但一旦我得到的RGN代码的其余部分出了故障,它可以很好的工作。 hope this helps you to understand the .rgn files a bit more. 希望这有助于你对RGN文件的理解多一点。 i will update it once i have the full break down understood. 当我有充分的理解时我会更新一次。 |
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沙发#
发布于:2011-08-05 16:09
用模型么?
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板凳#
发布于:2011-08-05 16:09
用模型么?
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地板#
发布于:2011-09-02 10:29
飞飞私服
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