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[飞飞架设]创造宠物——来源于网络

楼主#
更多 发布于:2011-08-02 20:37

您需要的文件:
propMover.txt
propMover.txt.txt
mdlDyna.inc
defineObj.h
propItem.txt
propItem.txt.txt
defintItem.h
propMover.txt
propMover.txt.txt
mdlDyna.inc
 defineObj.h
propItem.txt
propItem.txt.txt
defintItem.h

Just In Case : Copy these files and put them somewhere you'll remember in case you mess up.
以防万一:备份这些文件到你能记住的地方
We shall be making a Behemoth CS Pet.
我们将制作一个巨兽CS宠物。

defineItem.h
Code:
#define II_PET_BEHEMOTH 37539[ Make Sure the number in green is not taken ] [ 确保绿色的部分没有被使用 ]
This is used for /ci  .这是用于/ CI命令的。
So if in-game you type in /ci 37539 .所以如果你在游戏中输入/ CI 37539。
There should be a Baby Behemoth in your inventory.在您的背包里应该​​有一个巨兽宝宝。


defineObj.h
Code:
#define MI_PET_BEHEMOTH 1541 [ Make sure the numbers in green isn't taken ] [确保绿色的部分没有被使用 ]


mdlDyna.inc
[ There are 2 parts to the mdlDyna step ] [ mdlDyna这步有2部分 ]
Step 1:第1步:

Code:
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 II_PET_BEHEMOTH MODELTYPE_MESH“,”MD_NEAR 0 0 1.0F 0 1 ATEX_NONE 1
[ Very Important step make sure you place where the npcs/mobs are. ] [ 非常重要的步骤确保您的地方的NPC /小怪。]
Step 2:第2步:

Code:
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1河马MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH“0 MD_MID 0 0.06f 0 1 ATEX_NONE 1{ {"stand" MTI_STAND “立场”MTI_STAND"walk" MTI_WALK “步行”MTI_WALK"idle1" MTI_IDLE1 “idle1”MTI_IDLE1"idle1" MTI_IDLE2 “idle1”MTI_IDLE2"dmg1" MTI_DMG1 “dmg1”MTI_DMG1"dmg2" MTI_DMG2 “dmg2”MTI_DMG2"dmgFly" MTI_DMGFLY “dmgFly”MTI_DMGFLY"dmgDie" MTI_DMGDIE “dmgDie”MTI_DMGDIE"dmgLive" MTI_DMGLIVE “dmgLive”MTI_DMGLIVE"die1" MTI_DIE1 “die1”MTI_DIE1"atk1" MTI_ATK1 “atk1”MTI_ATK1"atk2" MTI_ATK2 “atk2”MTI_ATK2"atk3" MTI_ATK3 “atk3”MTI_ATK3"groggy" MTI_GROGGY “昏昏沉沉”MTI_GROGGY// extra / /额外"walk" MTI_JUMP1 “步行”MTI_JUMP1"walk" MTI_JUMP2 “步行”MTI_JUMP2"walk" MTI_JUMP3 “步行”MTI_JUMP3"walk" MTI_JUMP4 “步行”MTI_JUMP4"walk" MTI_RUN “步行”MTI_RUN


propItem.txt
Code:
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = 0 = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = 0 0 0 0 = = = = = = = = = = SND_ITEM_GNEATFOOD =“”“Itm_SysSysEveCharm01.dds”“0 """""" IDS_ETERNITYSPET_TXT_000025
propItem.txt.txt
[You can change name and description up to you]您可以更改名称和描述]

Code:
IDS_ETERNITYSPET_TXT_000024 Lord Behemoth
IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets In All Of Madrigal.
propMover.txt:
Code:
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = RANK_LOW 0 = 1 = 1 1 = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = 13 0 0 0.3 -0.3 0 30 = = 13 0 0 = = II_WEA_HAN_HAND VT_ITEM = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = IDS_PROPMOVER_TXT_002661
propMover.txt.txt
Code:
IDS_PROPMOVER_TXT_002660 Pet [God of Death] Ankou
By using this you can study the files and easily make other monsters into cs pets.您可以通过研究这些文件,并很容易地使其他怪物成为CS宠物。
哎...今天够累的,签到来了3...
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沙发#
发布于:2011-10-29 15:28
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板凳#
发布于:2011-11-05 15:31
同感
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