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[飞飞架设]创造宠物
您需要的文件:
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.h propItem.txt propItem.txt.txt defintItem.h 以防万一:备份这些文件到你能记住的地方 我们将制作一个巨兽宠物。 defineItem.h Code: #define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ] 这是用于/ CI命令的。 所以如果你在游戏中输入/ CI 37539。 在您的背包里应该​​有一个巨兽宝宝。 defineObj.h Code: #define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ] mdlDyna.inc [ mdlDyna这步有2部分 ] 第1步: 代码: II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 [ 非常重要的步骤,确保您添加到NPC /小怪的位置。] 第2步: 代码: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN } propItem.txt 代码: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 propItem.txt.txt 【您可以更改名称和描述】 代码: IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 propMover.txt: 代码: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 propMover.txt.txt 代码: IDS_PROPMOVER_TXT_002660 小贝西摩斯 您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 |
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