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关于精炼倍率...
本帖最后由 ygrdlm 于 2011-7-6 14:53 编辑
根据九天博客所说,修改精炼倍率是Resource目录下的ItemUpgrade.lua文件。 我把它修改成了: ---------------------------------------------------------- -- 乔绢教 犬伏( n/10000 ) -------------------------------- ---------------------------------------------------------- tSuitProb = { 10000, 10000, 10000, 10000 } tWeaponProb = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 } ---------------------------------------------------------- -- 老馆力访 犬伏 ----------------------------------------- ---------------------------------------------------------- -- 秦寇绰 +4何磐 酒贰 蔼俊辑 10% 皑家等 蔼捞 利侩等促. ( n * 0.9 ) tGeneral = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 }; ---------------------------------------------------------- -- 加己力访 ---------------------------------------------- ---------------------------------------------------------- tAttribute = {} function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) tAttribute[nNum] = {} tAttribute[nNum].nProb = nProb tAttribute[nNum].nDamageRate = nDamageRate tAttribute[nNum].nDefenseRate = nDefenseRate tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate end -- 力访蔼, 犬伏, 单固瘤刘啊啦, 规绢仿刘啊啦, 加己焊沥刘啊啦 (力访蔼阑 力寇茄 葛电蔼篮 n/10000) AddAttribute( 1, 10000, 2000, 2000, 5000 ) AddAttribute( 2, 10000, 2210, 2210, 5220 ) AddAttribute( 3, 10000, 2560, 2560, 5600 ) AddAttribute( 4, 10000, 3050, 3050, 6120 ) AddAttribute( 5, 10000, 3680, 3680, 6800 ) AddAttribute( 6, 10000, 4460, 4460, 7630 ) AddAttribute( 7, 10000, 5370, 5370, 8600 ) AddAttribute( 8, 10000, 6420, 6420, 9730 ) AddAttribute( 9, 10000, 7610, 7610, 11010 ) AddAttribute( 10, 10000, 8950, 8950, 12440 ) AddAttribute( 11, 10000, 10420, 10420, 14020 ) AddAttribute( 12, 10000, 12030, 12030, 15750 ) AddAttribute( 13, 10000, 13790, 13790, 17630 ) AddAttribute( 14, 10000, 15680, 15680, 19660 ) AddAttribute( 15, 10000, 17720, 17720, 21840 ) AddAttribute( 16, 10000, 19890, 19890, 24170 ) AddAttribute( 17, 10000, 22210, 22210, 26650 ) AddAttribute( 18, 10000, 24670, 24670, 29980 ) AddAttribute( 19, 10000, 27260, 27260, 32070 ) AddAttribute( 20, 10000, 30000, 30000, 35000 ) ---------------------------------------------------------- -- 酒捞袍 飘罚瘤 ---------------------------------------------- ---------------------------------------------------------- nItemTransyLowLevel = 500000 nItemTransyHighLevel = 2000000 文件倍率全改为10000(100%) 进游戏,精炼武器差不多百分百成功(貌似还会有一两次不成功的) 精炼首饰的时候,倍率更加低了,不知道在哪改... 求各位大哥大姐,告诉我首饰精炼倍率是在哪个文件里的。。 还有,ItemUpgrade.lua文件的最后两行 nItemTransyLowLevel = 500000 nItemTransyHighLevel = 2000000 代表虾米意思?没看明白....... |
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沙发#
发布于:2011-07-06 14:52
另外发现了Ultimate_UltimateWeapon.txt文件修改倍率
修改为: // 葛电 犬伏 - n/1000000 // 焊籍 钦己 犬伏 SET_GEM 1000000 // 100% // 焊籍 力芭 犬伏 REMOVE_GEM 1000000 // 100% // 老馆->蜡聪农 酒捞袍栏肺 函券 犬伏 GENERAL2UNIQUE 1000000 //100% // 蜡聪农->倔磐岗 酒捞袍栏肺 函券 犬伏 UNIQUE2ULTIMATE 1000000 //100% //焊籍 积己 犬伏 棺 肮荐 MAKE_GEM { // 老馆犬伏 老馆肮荐 蜡聪农 犬伏 蜡聪农 肮荐 0 1000000 1 1000000 1 1 1000000 1 1000000 1 2 1000000 1 1000000 1 3 1000000 1 1000000 1 4 1000000 1 1000000 1 5 1000000 1 1000000 2 6 1000000 2 1000000 4 7 1000000 3 1000000 6 8 1000000 5 1000000 10 9 1000000 10 1000000 20 10 1000000 20 1000000 40 } //倔磐岗 力访 犬伏 ULTIMATE_ENCHANT { 1 1000000 //100% 2 1000000 //100% 3 1000000 //100% 4 1000000 //100% 5 1000000 //100% 6 1000000 //100% 7 1000000 //100% 8 1000000 //100% 9 1000000 //100% 10 1000000 //100% } 全都是100%了吧... 进游戏,终极武器精炼也100%成功了 换成首饰... ![]() |
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板凳#
发布于:2012-08-08 01:52
首饰也是在另一个文件里面
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